OTHER PROJECTS

Here you can find some info on my previous / older professional projects I worked on (in various roles) since I joined the industry in 2013.


If you have any questions or want to chat about the projects or roles, feel free to reach out!

THE ADVENTURE PALS (2015)


  • Role: Freelance Level Designer
  • Studio: Massive Monster
  • Platforms: PC Steam, Xbox, PS4, Switch

Genre: 2D Platformer


Responsibilities:

- Designed and greyboxed 10 platforming levels with a focus on the trampoline mechanic

- Placed enemies, traps, and collectibles to support gameplay pacing

- Collaborated with lead designer to match tone and level rhythm

- Tuned difficulty curves to support smooth player progression

BOOMIE BLAST (2016)


  • Role: Level Designer
  • Studio: TreasureHunt
  • Platforms: iOS

Genre: Arcade / Platformer


Responsibilities:

  • - Complete level life cycle: initial conception, blockmesh, final detailing

- Designing, balancing and tuning over 50 levels

- Creating and pitching feature specs, e.g.: power-ups and abilities

- Writing dialogues and overseeing localization

DREAMWORKS TROLLS POP (2018)


  • Role: Game & Level Designer
  • Studio: TreasureHunt
  • Platforms: iOS / Android

Genre: Casual Bubble Shooter


Level Design:

- Designed and maintained level editor tools

  • - Created 400+ shipped levels

Game Design:

- Helped design selection mechanics, matching algorithms, aiming

- Conceptualized game modes and enemy behaviors

  • - Coordinated with localization teams for multi-market release

PET PARADISE (2017)


  • Role: Content & Level Designer
  • Studio: TreasureHunt
  • Platforms: iOS / Android

Genre: Casual Bubble Shooter


Level Design:

Created over 800 published levels

– Balanced levels during live-ops


Content Design:

Core gameplay features such as aiming logic and matching logic

– Designing all game modes and enemies

– Writing all texts and dialogues, overseeing localization

GOODGAME EMPIRE (2014)


  • Role: Customer Support Representative
  • Studio: Goodgame Studios
  • Platforms: PC

Genre: MMO / RTS


Responsibilities:

- Act as primary point of contact for players via in house ticket system

- Collaborate with other departments regarding feedback and technical issues

- Maintain a deep understanding of the game

  • - Implement and enforce community guidelines and policies

SHADOW KINGS (2015)


  • Role: Customer Support Representative
  • Studio: Goodgame Studios
  • Platforms: iOS / Android / Browser

Genre: MMO / RTS


Responsibilities:

- Responding to player messages

- Assisting with payment issues

- Resolving player issues

- Troubleshooting technical problems

- Handling player complaints

  • - Collecting and analyzing player feedback

LEGENDS OF HONOR (2015)


  • Role: Customer Support Representative
  • Studio: Goodgame Studios
  • Platforms: Browser

Genre: MMO / RTS


Responsibilities:

Player inquiries & payments

Issue resolution & troubleshooting

  • Complaints & feedback management

BOOMIE BLAST ISLAND (2015)


  • Role: Freelance Level Designer
  • Released: 2015
  • Studio: TreasureHunt
  • Platforms: iOS
  • Genre: Arcade / Platformer


Responsibilities:

- Complete level life cycle: initial conception, blockmesh, final detailing

- Designed and shipped 40 levels

- Adjusted and rebalanced levels based on feedback

EMPIRE: FOUR KINGDOMS (2013)


  • Role: Junior Customer Support Representative
  • Studio: Goodgame Studios
  • Platforms: iOS / Android

Genre: MMO / RTS


Responsibilities:

- Manage incoming player messages

- Identify and assess player needs

- Build sustainable relationships and trust with players through open and interactive communication

- Handle player complaints

  • - On-boarding and training new team members